If this is the first time you’ve heard of the series don’t let the fact that there are 5 other Ys games you haven’t played. The plots in the series tend to wrap up after a game or two so are generally pretty self contained. There shouldn’t automatically be anything wrong with having to only save two islands, but I’m used to saving the world, damn it. The plot of Napishtim isn’t anything special and its scope is tiny. From the first game on he has had a friend named Dogi and apparently, if I am to believe the cut scenes, there are a few other people, like a disproportional girl with a really annoying voice, who know Adol from the last few Ys games. They pronounce it Ahdoll in the game, but I know in my heart of hearts the game makers are wrong and his name is pronounced more like A-dole. The Ys series have always focused on a red haired wandering warrior type named Adol. Not that I dislike Discworld, more like everyone else I know hates Discworld and I’m a social guy. My biggest gripe with the game is its length because, well, it’s good so I wanted it to keep being good so I didn’t have to go back to playing Discworld. Basically if you’re a fan of action RPG’s then you’ll enjoy the Ark of Napishtim. Like its predecessors, Ys 6 has some sweet boss fights.Īrk of Napishtim is fun if you liked the first Zelda, or the third Zelda, or Secret of Mana, or Beyond Oasis, or Land Stalker, but not Legend of Mana because that game sucked. ![]() Most never made it to American, so you can’t blame me for my apathy. The only other game I can think of that they did was the obscure Popful Mail for the Sega CD (thanks, Vic!), but according to this site they’ve made an assload of games. ![]() ![]() The company behind the Ys series, Falcom, has mostly made Ys games, in addition to remakes of Ys games, and also collections of Ys games. So I guess that was sort of the review, but here’s more! Jeeze, I wish I had a ratings system that didn’t make games I thoroughly enjoyed look crappy to those who didn’t read the whole review.” The review says something like, “Well, the game is horrendous in 4 out of the 6 categories I rate games on, but I still played all the way through it. It’s a perfect example of the attempt at objective ratings gone to shit. Maybe I’m getting melodramatic here, but if the game is fun then people should buy it. They complain about the graphics, the lack of depth in the gameplay, and some other stuff but then say the game is fun. I’ve read a lot of reviews for this game (holy shit, you mean there are reviews besides the ones on this site?!) and nearly all of them end up giving the game something like a 7 on a scale of 1 to 10 but then end up spending the whole review justifying why they didn’t give it a 3. So where does that leave us? I’m not sure, so on to the review.Īctually, there’s still some more crap I want to say before the review proper. I managed to play Ys on the Master System when I was a wee lad and then Ys 3 on my Genesis when I was a little older and many are the hours I’ve spent on eBay, contemplating a purchase of a Turbo Duo just so I might play Ys Book 2. You see, I know enough to know there were two Ys 4s, and I know that this game I’m supposed to be reviewing here, The Ark of Napishtim, is really Ys VI. I lie somewhere between the average gamer, blissfully ignorant of the Ys (said to be pronounced “ease,” but I’ve been saying it “eyes” since I was 7 and I’ll be damned if I’m going to change my life for something as small as the truth) series of games and the ubercore, those who have played every Ys, including both versions of 4. Although this was a Japan-only game, it was one of the best-selling Super Famicom titles, and it had a 1996 Nintendo 64 sequel titled Wonder Project J2.Character sprites displayed during key dialog are big and well done. When Pino interacts with the environment, he will make his own choices, and Tinker must encourage or berate those actions. RELATED: 10 Best Under-The-Radar Life Simulation GamesĪfter Pino's creator is arrested by the robot-hating government, the player, as the fairy Tinker, must raise the young robot instead and help lessen the discrimination against robots in the process. Created by Almanic Corporation, who also developed E.V.O.: Search for Eden, the game has players raise a robot boy named Pino. ![]() In the 1994 Super Famicom game Wonder Project J, however, the protagonist will do the weirdest things if the player isn't paying attention. While most life simulation games have in-game characters that the player doesn't fully control, these virtual "lifeforms" usually won't even attempt to do anything without the player giving them commands first.
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